
Scene it? — Mobile Games
Scene it? (developed by Screenlife) began as a DVD trivia franchise with deep cultural recognition. My role was to lead the transition of that brand into mobile, rethinking flow, interaction, and visual identity so the experience felt native to phones and everyday play rather than living-room devices.
Reframing the Challenge
For the Scene it? mobile experience I designed the product system: navigation, session structure, UI frameworks, and thematic cohesion across multiple titles. This meant translating core mechanics into mobile patterns that made sense for short play sessions, solo play, repeat engagement, and brand continuity.
Designing a Scalable System
I designed a unified interaction framework that carried across all Screenlife mobile titles:
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Core navigation patterns
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Consistent game flow
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Reusable UI components
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Shared onboarding logic
This allowed each app to feel distinct in personality while remaining familiar in use — so players could move between titles without having to relearn how the experience worked.


Scene It? mobile UI — unified interaction framework for multiple titles


Designing for Engagement Beyond the Game Board
One challenge of adapting Scene It? to mobile was the loss of the physical game board, which traditionally gave players a sense of control and anticipation. To reintroduce that agency, I designed a wagering mechanic that asked players to choose categories and commit points before seeing the question.
This shift encouraged players to reflect on their strengths, added a layer of strategy, and created emotional investment ahead of each round. It preserved the feeling of choice and momentum from the original experience while fitting naturally within a mobile-first interaction model.


Building Thematic Worlds
Beyond system design, I developed the creative direction for the mobile line, establishing the visual identity, tone, and thematic approach for each title.
I created six apps in total:
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Horror (1 & 2)
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Pixel Flix (8-bit inspired)
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Romance
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General / All Movies (1 & 2)
Each title had its own personality, while sharing a common design foundation that allowed the brand to expand without fragmenting.

Horror title screens — tone, layout, and interaction designed for mobile play
Hands-On Visual Creation
Across the series I was the primary visual designer and artist, defining and creating assets, UI elements, typography, and thematic color for all of the titles.
For Pixel Flix, the 8-bit aesthetic was both stylistic nostalgia and a direct tie-in to a specific mini-game format from the original DVD series, reinforcing continuity between the legacy experience and its mobile evolution.
Pixel Flix (8-bit inspired)
Outcome
The Scene It? mobile line successfully translated a living-room brand into a flexible, everyday mobile experience. It proved that legacy franchises can evolve without losing identity, and that cohesive product systems empower multiple titles to scale quickly while staying accessible.
This project reinforced a core belief of mine as a designer: a strong interaction foundation and purposeful creative direction are as important as any individual feature.
