
Illustrations & Concepts
Selected concept and illustration work supporting immersive worlds, product ideas, and visual systems.
World-building for an immersive therapeutic platform
Surreal world design for cognitive therapy
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Constraint-driven visual system for clarity and performance
Exploratory projects that inform my professional practice
Summit — World Building
World-building for Summit, focused on creating a cohesive visual language across characters, environments, and systems — where small design decisions build a believable, emotionally grounded world.
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The world of Summit was an archipelago of five islands. The largest was uninhabited, with a steep volcanic mountain visible from anywhere in the island chain. The other four islands were home to characters called the Boops. Each island had its own biome and culture for users to explore.









Happy Happy
Surrealism with Purpose
Concept design for Happy Happy, a cognitive bias modification experience based on research from McGill University. The surreal, playful world design was intentionally crafted to support an unusual core mechanic: interacting with large, floating faces in a way that makes the task feel inviting rather than clinical.





Overview video showing concepts translated to real-world application

Busy Bodies
Constraint-Driven Design
Visual development for Busy Bodies, a focus application built around tracking a single character within a dense city of hundreds. The concept direction embraced modernist simplicity, allowing the experience to stay visually strong while meeting the performance demands of large crowds.







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Screenshot of actual experience

Simplified character design minimized bone count for performance
Personal Work
Creative Testbed
Personal work serves as a testing ground for ideas, styles, and visual systems that often inform my professional projects.



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