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Illustrations and Concepts

These selections show my concept and illustration work across immersive worlds, product ideas, and visual systems.

icon_summit.jpg
icon_happy.jpg
icon_busyBod.jpg
icon_personal.jpg

Summit — World Building

World-building work for Summit, focused on creating a cohesive visual language across characters, environments, and systems, where small design decisions accumulate into a believable, emotionally grounded world.

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The world of Summit was an archipelago of five islands. The largest was uninhabited, with a steep volcanic mountain visible from anywhere in the island chain. The other four islands were home to characters called the Boops. Each island had its own biome and culture for users to explore.

mapAll01.jpg
aegle_21.jpg
AegelArt.jpg
BoopLineup_22.jpg
AegleArch_1.jpg
theCathedral.jpg
Crab_2.jpg
phonoslim1.jpg
lilPhono1.jpg

Happy Happy
Surrealism with Purpose

Concept design for Happy Happy, a cognitive bias modification experience based on research from McGill University. The surreal, playful world design was intentionally crafted to support an unusual core mechanic: interacting with large, floating faces in a way that makes the task feel inviting rather than clinical.

GameBed_01.jpg
characterConcepts5.png
Level5wigglyWorld.jpg
yuYumGate_02.jpg
facesssss.jpg

Overview video showing concepts translated to real-world application

lodgeLobby.jpg

Busy Bodies
Constraint-Driven Design

Visual development for Busy Bodies, a focus application built around tracking a single character within a dense city of hundreds. The concept direction leaned into modernist simplicity — balancing visual clarity with the performance demands of rendering large crowds in real time.

highEndRetail_1.jpg
mixedUse_4.jpg
clockTower_1.jpg
shopRes_1.jpg
3storyJunction.jpg
transport_1.jpg
frontShop_1.jpg
Screenshot (48).png

Screenshot of actual experience

Meeple_2.jpg

Simplified character design minimized bone count for performance

Personal Work
Creative Testbed

Personal work serves as a testing ground for ideas, styles, and visual systems that often inform my professional projects. Many of the approaches explored here later find their way directly or indirectly into client and product work.

flyTilePattern1.jpg
earwigPattern01.jpg
banner1.jpg
tapewormSingle (2).jpg
babyMinotaur.jpg
Elixir.jpg
apocolypseWhen.jpg
beira_14.jpg
santaPower.jpg
ridersMeet_01.jpg
moreNippys_crop.jpg
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