
ABOUT
I’m a creative director and experience designer with a career shaped by work across disciplines — from graphic design and motion to film, games, immersive media, and concept art. That breadth has given me a single, consistent perspective: the strongest experiences are built where visual storytelling, spatial thinking, and human-centered systems design meet.
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Over the years, I’ve worked across an unusually wide range of creative fields, including graphic design, motion graphics, live-action and post-production, interactive games, VR, 3D design, concept development, and forensic reconstruction. Rather than pulling me in different directions, that range has sharpened how I approach problems — seeing design not as a single craft, but as a way of thinking that adapts to context, audience, and medium.
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I didn’t originally plan on a career in commercial design. I grew up making art, but it wasn’t until my early twenties, working restaurant jobs in Bellingham and noticing what small businesses were paying for basic design work, that I began to see creative work as both meaningful and viable.
My brother and I started a graphic design studio out of our apartments, designing menus and materials for local restaurants. What began small, quickly grew into a full studio practice. We moved into a downtown space and built a steady roster of clients both locally and beyond the region. We ultimately chose to step away from the business when an opportunity to move into games presented itself, marking the start of the next phase of my career in interactive and immersive work.
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In recent years, I’ve led creative work across immersive wellness and mental health platforms, including building and directing the internal creative studio at Virtual Therapeutics. There, I focused on shaping emotionally intelligent VR experiences used in research and clinical settings, with an emphasis on clarity, accessibility, and psychological safety for first-time and underserved users.
Across everything I do, I’m driven by a belief that good design should guide quietly rather than demand attention. I’m most interested in building systems that feel thoughtful and humane — where complexity stays behind the scenes, and people feel confident, supported, and understood.
