
Reels
These reels offer a quick look at different facets of my work — from immersive experience design and creative direction to motion graphics and live-action production.
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Each reel represents a different chapter in my career, but all reflect the same approach: thoughtful design, strong visual storytelling, and a focus on how people actually experience what I make.
Creative direction, immersive design, and concept development in XR.
Post-production design and visual storytelling on filmed footage.
2D animation, visual systems, and storytelling through motion.
Games, contract projects, and foundational 3D design.
Virtual Therapeutics (VR-XR work)
Creative Director · Lead Designer · Concept Artist
This reel highlights immersive projects where I led creative direction, experience design, and visual development. The work focuses on building emotionally grounded environments, accessible interaction systems, and narrative frameworks that support wellness, learning, and engagement in VR.
VFX & Live Action
Design and production across filmed media
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This reel features work built around live-action footage, including post-production design, compositing, and visual effects enhancements where needed. The focus is on supporting story and tone, clarifying information, shaping pacing, and integrating designed elements into real footage.
Motion Graphics
2D animation and visual systems
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This reel features a range of motion design work, from explainer-style pieces to abstract visual systems. Across projects, the focus is on clarity, timing, and visual language — using motion as a tool for communication, not just decoration.
Early Work
Games and contract projects
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A look at earlier projects that shaped my approach to interactive design. While the tools have evolved, many of the same priorities remain: usability, visual coherence, and designing systems that feel intuitive to the people using them.